Replies: 13 comments 6 replies
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There's this blender scene also if you want to make your own poses. It needs a bit of tweaking if you don't own the autorig plugin, but otherwise worked perfectly for me: https://toyxyz.gumroad.com/l/ciojz Suggested tweaks: add camera, lock camera to view. F12 to take a photo, change resolution in scene settings to 512x512 or matching output resolution. |
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Oh, so you just use this skeleton as initial image and the extension reads this skeleton to build own skeleton? Neat. Btw is there a way to determine whether character stays front or backward? Those horns on the head should point forward to be detected as back to viewer? And is there a way to show that limb or part body are behind something with this pose skeleton? Maybe make a special coloration, that turns brighter \ different color if it is closer\further to viewer or if it is behind something. Or until we get skeleton + depth it would be not impossible? |
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Oh and is it possible to make OpenPose hand? The one that also makes fingers! That would be fantastic! Downloading Blender right now. :-) |
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The "horns" orientation and shape definitely influence the result a lot. I think I read somewhere the head vertices correspond to ears and eyes. The colors may or may not influence the orientation as well, I need to test it a bit more. They always seem to have the same pattern in openpose data. I tried putting the openpose stickman as far away as possible just to see what it would do. It seems that without a very suggestive prompt, the sampler stops following guidance from controlnet openpose model when the stickman is too far away. As far as my testing goes, it does not seem the openpose control model was trained with hands in the dataset. Would love to see a controlnet capable of honouring hand openpose data! |
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There is also an interesting idea in reddit. :-) |
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A friendly reminder: these kinds of topics are usually done in "Discussions"(if exists), which can ease the burden on maintainers. 😸 ❤️ |
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Oh, sorry! It's just some extensions don't have a discussion tab and I had to make threads in Issues, got a bit confused after that and automatically made here too. :-) |
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There should be a button on the right "convert to discussion", I believe only users with the maintainer or developer role have access to it though. |
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Agree and converted. |
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One extension is in the works, so hopefully it will be done soon. |
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It would be nice to be able to edit the skeleton. Or at least provide some sort of skeleton image of my own. This extension does a pretty good job of interpreting a photo and guessing the skeleton joint positions. But it isn't always correct. It would be great if I was able to modify the generated skeleton in some sort of 2d editor within the webui. But that would increase the complexity of the extension. If I could just upload a simple PNG file with 9 pixel squares like this and have the program interpret it as a skeleton: |
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Something like this? https://github.com/fkunn1326/openpose-editor It's in Japanese, but supports English also. Adds an OpenPose Editor tab to webui and allows you to add skeletons, move parts, detect movement from an image+edit it on the fly, and then send it to controlnet. Make sure you set preprocessor to none and model:openpose |
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Is there a way to make custom pose for openpose preprocessor? Something like a posemaker like this one - https://webapp.magicposer.com/ with a possibility to extract the pose with the "skeleton" similar to what extension makes with openpose and feed it to an extension?
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