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Installation and starting demos #1
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I pushed a fix for the module situation. As you can see, I stopped working on this 3 years ago and the Vulkan code is not conformant to the API specification. Last time I tested, it worked on Nvidia. AMD will likely hang. Run my code at your own risk. :P |
Thank you, I really wish I could find more informations about the engine capabilities, features and such The screenshot tease a lot, it would be very cool if you have more content to show !
Thank you a lot for your attention |
It's my graphics card. The short description under the screen shot should explain things. (The GTX 940MX is a laptop GPU) Overall,
IIRC, the terrain takes a texture as a height map (which can be procedually generated of course) and also supports materials with displacement maps. It's not part of the engine, it's part of an abandoned project, but it uses the standard deferred PBR pipeline. Maybe I will revisit this project when I'm in the mood and fix the Vulkan backend 🤷 |
It seems there are lot of outdated files, the overall project can't build. |
Hi, this is an amazing work.
How can I setup the project and start the demos ? I see there is kjEngine Audio module missing, and files not up to date
Thanks
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