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inverse_warp2 What is difference between projected_depth and computed_depth. Is the transformed depth map the projected depth?
Also, for projected depth why are you not using nearest neighbour interpolation. depthmaps must always use that right?
Also does this function doesnt transform the Z values between frames but keeps them?
The text was updated successfully, but these errors were encountered:
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inverse_warp2
What is difference between projected_depth and computed_depth. Is the transformed depth map the projected depth?
Also, for projected depth why are you not using nearest neighbour interpolation. depthmaps must always use that right?
Also does this function doesnt transform the Z values between frames but keeps them?
The text was updated successfully, but these errors were encountered: