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currently, the stingray shader only supports alpha-based opacity maps. add support for rgb-based opacity maps by adding a new shader parameter which tells the shader if the opacitymap has an alpha channel or not and then switch accordingly.
The text was updated successfully, but these errors were encountered:
followup of #15
currently, the stingray shader only supports alpha-based opacity maps. add support for rgb-based opacity maps by adding a new shader parameter which tells the shader if the opacitymap has an alpha channel or not and then switch accordingly.
The text was updated successfully, but these errors were encountered: