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Oh yea, I did some recent work on fixing a couple dumb memory leaks here and there, the one you're describing (vram) is probably fixed on this commit BrokenSource/ShaderFlow@6080f4b not present on the v0.8, as well as (system ram) on BrokenSource/ShaderFlow@ca6c33e
I'm working internally on properly sharing models, thread safety, etc this week. I should add a jobs queue to the webui to avoid recreating the scenes and for thread workers to render the jobs, will be much more leak-resistant, no recreation of opengl contexts, faster render times (no init), etc.
🔘 Operating system
Linux (Arch-like)
🔘 Runtime enviroment
PyAPP Executables (experimental)
🔘 Python version
N/A
🔘 GPU Vendor
NVIDIA Desktop
🔘 Description
Version:
$ ./depthflow-linux-amd64-v0.8.0.bin --version
DepthFlow 0.8.0 linux-amd64
I observed a memory leak when continuously rendering the video after playing around with the animation settings.
This is when I simply click the render button for the first time, everything looks good:
This is after the 4th click on Render
And this is after the 8th click on Render
To reproduce this issue, simply keep clicking on the Render button and monitor your VRAM usage, and you'll see the issue.
🔘 Traceback
No response
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