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Help with Aimmy #1468

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H4x0r-exe opened this issue Sep 27, 2024 · 1 comment
Open

Help with Aimmy #1468

H4x0r-exe opened this issue Sep 27, 2024 · 1 comment

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@H4x0r-exe
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H4x0r-exe commented Sep 27, 2024

First of all, English is not my native language, so I always use a translator. My question is whether Aimmy would work with the mouse's Y-axis inverted in games. I've tried to configure it several times, and each day it was a different setup, testing for long hours, but the result was always the same! When I press the right mouse button while aiming at an enemy, the Aimmy alignment quickly moves toward them and then pulls me down and to the sides, both left and right. I've tried reducing the effects to play with the aim assist, but it's not the same as using the mouse in its default position. So, back to my initial question: why doesn’t the aimbot work with an inverted axis? It may seem like a strange question, but I think there’s a way around this; after all, I can't use the normal axis like you do. Any ideas? Thank you in advance!

@H4x0r-exe H4x0r-exe reopened this Oct 4, 2024
@H4x0r-exe
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H4x0r-exe commented Oct 5, 2024

I have already made a suggestion for when they read my request, you know, whenever that will be...

Adjustment in Code: If you have access to the AI's source code, you can invert the mouse input values (X and Y) before they are processed by the aim logic. This will make the AI interpret movements as if you were using a standard mouse setup.

mouse_x = -mouse_x # Invert the X input
mouse_y = -mouse_y # Invert the Y input

def invert_mouse_input(mouse_x, mouse_y):
# Invert the mouse inputs
inverted_x = -mouse_x
inverted_y = -mouse_y
return inverted_x, inverted_y

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