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8.cpp
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8.cpp
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#include <iostream>
using namespace std;
class Rectangle
{
int height, width;
public:
Rectangle(int h, int w);
Rectangle(int dim);
Rectangle();
int getArea();
~Rectangle();
};
Rectangle::Rectangle(int h, int w)
{
cout << "constructor called.\n";
height = h;
width = w;
}
Rectangle::Rectangle(int dim)
{
cout << "constructor called.\n";
height = width = dim;
}
Rectangle::Rectangle()
{
cout << "constructor called.\n";
height = width = 0;
}
int Rectangle::getArea()
{
return height * width;
}
Rectangle::~Rectangle()
{
cout << "Destructor called\n";
}
int main()
{
Rectangle arr1[2]; //called with empty constructors
Rectangle arr2[2] = {Rectangle(2), Rectangle(3)}; //constructors called with one argument
Rectangle arr3[2] = {2, 3}; //shorthand for one argumented object
Rectangle arr4[2] = {Rectangle(1, 2), Rectangle(2, 3)};
Rectangle arr5[3] = {Rectangle(), Rectangle(2), Rectangle(3, 4)}; //calling overloaded constructors of same class
cout << arr5[1].getArea() << "\n";
return 0;
}